Shared Libraries: Understanding Dynamic Loading_cannot implicitly include runtime/cgo in a shared -程序员宅基地

技术标签: 计算机  

分享一篇非常好的讲shared libraries的博文
(https://amir.rachum.com/blog/2016/09/17/shared-libraries/)
好像有人打开不了链接,抄录如下

In this post, I will attempt to explain the inner workings of how dynamic loading of shared libraries works in Linux systems. This post is long - for a TL;DR, please read the debugging cheat sheet.

This post is not a how-to guide, although it does show how to compile and debug shared libraries and executables. It’s optimized for understanding of the inner workings of how dynamic loading works. It was written to eliminate my knowledge debt on the subject, in order to become a better programmer. I hope that it will help you become better, too.

1、 What Are Shared Libraries?
2、 Example Setup
3、 Compiling a Shared Library
4、 Compiling and Linking a Dynamic Executable
5、 ELF - Executable and Linkable Format
6 、Direct Dependencies
7、 Runtime Search Path
8、 Fixing our Executable
9、 rpath and runpath
10、$ORIGIN
11、Runtime Search Path: Security
12、Debugging Cheat Sheet
13、Sources
What Are Shared Libraries?

A library is a file that contains compiled code and data. Libraries in general are useful because they allow for fast compilation times (you don’t have to compile all sources of your dependencies when compiling your application) and modular development process. Static Libraries are linked into a compiled executable (or another library). After the compilation, the new artifact contains the static library’s content. Shared Libraries are loaded by the executable (or other shared library) at runtime. That makes them a little more complicated in that there’s a whole new field of possible hurdles which we will discuss in this post.

Example Setup

To explore the world of shared libraries, we’ll use one example throughout this post. We’ll start with three source files:

main.cpp will be the main file for our executable. It won’t do much - just call a function from a random library which we’ll compile:

#include "random.h"

int main() {
   
    
    return get_random_number();
}

The random library will define a single function in its header file, random.h:

int get_random_number();

It will provide a simple implementation in its source file, random.cpp:

#include "random.h"

int get_random_number(void) {
   
    
    return 4;
}

Note: I’m running all of my examples on Ubuntu 14.04.

Compiling a Shared Library

Before compiling the actual library, we’ll create an object file from random.cpp:

$ clang++ -o random.o -c random.cpp

In general, build tools don’t print to the standard output when everything is okay. Here are all the parameters explained:

  • -o random.o: Define the output file name to be random.o.
  • -c: Don’t attempt any linking (only compile).
  • random.cpp: Select the input file.

Next, we’ll compile the object file into a shared library:

$ clang++ -shared -o librandom.so random.o

The new flag is -shared which specifies that a shared library should be built. Notice that we called the shared library librandom.so. This is not arbitrary - shared libraries should be called lib.so for them to link properly later on (as we’ll see in the linking section below).

Compiling and Linking a Dynamic Executable

First, we’ll create a shared object for main.cc:

$ clang++ -o main.o -c main.cpp

This is exactly the same as before with random.o. Now, we’ll try to create an executable:

$ clang++ -o main main.o
main.o: In function `main':
main.cpp:(.text+0x10): undefined reference to `get_random_number()'
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Okay, so we need to tell clang that we want to use librandom.so. Let’s do that1:

$ clang++ -o main main.o -lrandom
/usr/bin/ld: cannot find -lrandom
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Hmmmmph. We told our compiler we want to use a librandom file. Since it’s loaded dynamically, why do we need it in compile time? Well, the reason is that we need to make sure that the libraries we depend on contain all the symbols needed for our executable. Also note that we specified random as the name of the library, and not librandom.so. Remember there’s a convention regarding library file naming? This is where it’s used.

So, we need to let clang know where to search for shared libraries. We do this with the -L flag. Note that paths specified by -L only affect the search path when linking - not during runtime. We’ll specify the current directory:

$ clang++ -o main main.o -lrandom -L.

Great. Now let’s run it!

$ ./main
./main: error while loading shared libraries: librandom.so: cannot open shared object file: No such file or directory 

This is the error we get when a dependency can’t be located. It will happen before our application even runs one line of code, since shared libraries are loaded before symbols in our executable.

This raises several questions:

How does main know it depends on librandom.so?
Where does main look for librandom.so?
How can we tell main to look for librandom.so in this directory?
To answer these question, we’ll have to go a little deeper into the structure of these files.

ELF - Executable and Linkable Format

The shared library and executable file format is called ELF (Executable and Linkable Format). If you check out the Wikipedia article you’ll see that it’s a hot mess, so we won’t go over all of it. In summary, an ELF file contains:

ELF Header
File Data, which may contain:
Program header table (a list of segment headers)
Section header table (a list of section headers)
Data pointed to by the above two headers
The ELF header specifies the size and number of segments in the program header table and the size and number of sections in the section header table. Each such table consists of fixed size entries (I use entry to describe either a segment header or a section header in the appropriate table). Entries are headers and they contain a “pointer” (an offset in the file) to the location of the actual body of the segment or section. That body exists in the data part of the file. To make matters more complicated - each section is a part of a segment, and a segment can contain many sections.

In effect, the same data is referenced as either part of a segment or a section depending on the current context. sections are used when linking and segments are used when executing.
在这里插入图片描述
We’ll use readelf to… well, read the ELF. Let’s start by looking at the ELF header of main:

$ readelf -h main
ELF Header:
  Magic:   7f 45 4c 46 02 01 01 00 00 00 00 00 00 00 00 00 
  Class:                             ELF64
  Data:                              2's complement, little endian
  Version:                           1 (current)
  OS/ABI:                            UNIX - System V
  ABI Version:                       0
  Type:                              EXEC (Executable file)
  Machine:                        
版权声明:本文为博主原创文章,遵循 CC 4.0 BY-SA 版权协议,转载请附上原文出处链接和本声明。
本文链接:https://blog.csdn.net/cs953575/article/details/118185063

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