由于博主是个小菜鸡,所以有些地方改的不好的请多多包容。
调整了开头单个灯的旋转,并加快了旋转速度,并用appear函数无缝衔接后面的呼吸灯,中间基本没有什么太大的改动,个人觉得时间上比较长,于是缩短了循环的次数,最后的部分也稍微换了一下。
爱心流水灯(32灯)
#include <REGX52.H>
#include <Intrins.h>
//LED灯引脚,延逆时针定义
sbit LED1=P0^0; sbit LED2=P0^1; sbit LED3=P0^2; sbit LED4=P0^3; sbit LED5=P0^4; sbit LED6=P0^5; sbit LED7=P0^6; sbit LED8=P0^7;
sbit LED24=P2^7; sbit LED23=P2^6; sbit LED22=P2^5; sbit LED21=P2^4; sbit LED20=P2^3; sbit LED19=P2^2; sbit LED18=P2^1;
sbit LED17=P2^0; sbit LED32=P3^7;sbit LED31=P3^6;sbit LED30=P3^5; sbit LED29=P3^4; sbit LED28=P3^3; sbit LED27=P3^2; sbit LED26=P3^1; sbit LED25=P3^0;
sbit LED16=P1^7; sbit LED15=P1^6; sbit LED14=P1^5; sbit LED13=P1^4; sbit LED12=P1^3; sbit LED11=P1^2; sbit LED10=P1^1; sbit LED9=P1^0;
int time = 0; //控制呼吸灯亮灯时间
int mode = 0; //呼吸灯模式(渐亮到渐暗)
int i, j; //循环变量
//10us延时函数
void Delay(int us) //@12.000MHz
{
while(us--)
{
unsigned char i;
_nop_();
i = 2;
while (--i);
}
}
//全开
void turn_on(void)
{
LED9=1; LED10=1; LED11=1; LED12=1; LED13=1; LED14=1; LED15=1; LED16=1;
LED25=1; LED26=1; LED27=1; LED28=1; LED29=1; LED30=1;LED31=1;LED32=1;
LED17=1; LED18=1; LED19=1; LED20=1; LED21=1; LED22=1; LED23=1; LED24=1;
LED8=1; LED7=1; LED6=1; LED5=1; LED4=1; LED3=1; LED2=1; LED1=1;
}
//全关
void turn_off(void)
{
LED9=0; LED10=0; LED11=0; LED12=0; LED13=0; LED14=0; LED15=0; LED16=0;
LED25=0; LED26=0; LED27=0; LED28=0; LED29=0; LED30=0;LED31=0;LED32=0;
LED17=0; LED18=0; LED19=0; LED20=0; LED21=0; LED22=0; LED23=0; LED24=0;
LED8=0; LED7=0; LED6=0; LED5=0; LED4=0; LED3=0; LED2=0; LED1=0;
}
//流水灯
void run_LED(void)
{
//顺时针流水灯
for(i = 0; i < 1; i++)
{
LED9=1; Delay(2000);
LED10=1; Delay(2000);
LED11=1; Delay(2000);
LED12=1; Delay(2000);
LED13=1; Delay(2000);
LED14=1; Delay(2000);
LED15=1; Delay(2000);
LED16=1; Delay(2000);
LED25=1; Delay(2000);
LED26=1; Delay(2000);
LED27=1; Delay(2000);
LED28=1; Delay(2000);
LED29=1; Delay(2000);
LED30=1; Delay(2000);
LED31=1; Delay(2000);
LED32=1; Delay(2000);
LED17=1; Delay(2000);
LED18=1; Delay(2000);
LED19=1; Delay(2000);
LED20=1; Delay(2000);
LED21=1; Delay(2000);
LED22=1; Delay(2000);
LED23=1; Delay(2000);
LED24=1; Delay(2000);
LED8=1; Delay(2000);
LED7=1; Delay(2000);
LED6=1; Delay(2000);
LED5=1; Delay(2000);
LED4=1; Delay(2000);
LED3=1; Delay(2000);
LED2=1; Delay(2000);
LED1=1; Delay(2000);
LED9=0; Delay(2000);
LED10=0; Delay(2000);
LED11=0; Delay(2000);
LED12=0; Delay(2000);
LED13=0; Delay(2000);
LED14=0; Delay(2000);
LED15=0; Delay(2000);
LED16=0; Delay(2000);
LED25=0; Delay(2000);
LED26=0; Delay(2000);
LED27=0; Delay(2000);
LED28=0; Delay(2000);
LED29=0; Delay(2000);
LED30=0; Delay(2000);
LED31=0; Delay(2000);
LED32=0; Delay(2000);
LED17=0; Delay(2000);
LED18=0; Delay(2000);
LED19=0; Delay(2000);
LED20=0; Delay(2000);
LED21=0; Delay(2000);
LED22=0; Delay(2000);
LED23=0; Delay(2000);
LED24=0; Delay(2000);
LED8=0; Delay(2000);
LED7=0; Delay(2000);
LED6=0; Delay(2000);
LED5=0; Delay(2000);
LED4=0; Delay(2000);
LED3=0; Delay(2000);
LED2=0; Delay(2000);
LED1=0; Delay(2000);
}
//逆时针流水灯
for(i = 0; i < 1; i++)
{
LED1=1; Delay(2000);
LED2=1; Delay(2000);
LED3=1; Delay(2000);
LED4=1; Delay(2000);
LED5=1; Delay(2000);
LED6=1; Delay(2000);
LED7=1; Delay(2000);
LED8=1; Delay(2000);
LED24=1; Delay(2000);
LED23=1; Delay(2000);
LED22=1; Delay(2000);
LED21=1; Delay(2000);
LED20=1; Delay(2000);
LED19=1; Delay(2000);
LED18=1; Delay(2000);
LED17=1; Delay(2000);
LED32=1; Delay(2000);
LED31=1; Delay(2000);
LED30=1; Delay(2000);
LED29=1; Delay(2000);
LED28=1; Delay(2000);
LED27=1; Delay(2000);
LED26=1; Delay(2000);
LED25=1; Delay(2000);
LED16=1; Delay(2000);
LED15=1; Delay(2000);
LED14=1; Delay(2000);
LED13=1; Delay(2000);
LED12=1; Delay(2000);
LED11=1; Delay(2000);
LED10=1; Delay(2000);
LED9=1; Delay(2000);
LED1=0; Delay(2000);
LED2=0; Delay(2000);
LED3=0; Delay(2000);
LED4=0; Delay(2000);
LED5=0; Delay(2000);
LED6=0; Delay(2000);
LED7=0; Delay(2000);
LED8=0; Delay(2000);
LED24=0; Delay(2000);
LED23=0; Delay(2000);
LED22=0; Delay(2000);
LED21=0; Delay(2000);
LED20=0; Delay(2000);
LED19=0; Delay(2000);
LED18=0; Delay(2000);
LED17=0; Delay(2000);
LED32=0; Delay(2000);
LED31=0; Delay(2000);
LED30=0; Delay(2000);
LED29=0; Delay(2000);
LED28=0; Delay(2000);
LED27=0; Delay(2000);
LED26=0; Delay(2000);
LED25=0; Delay(2000);
LED16=0; Delay(2000);
LED15=0; Delay(2000);
LED14=0; Delay(2000);
LED13=0; Delay(2000);
LED12=0; Delay(2000);
LED11=0; Delay(2000);
LED10=0; Delay(2000);
LED9=0; Delay(2000);
}
}
void run_LED_2(void)
{
//顺时针流水灯
for(i = 0; i < 1; i++)
{
LED9=1; Delay(2000);
LED10=1; Delay(2000);
LED11=1; Delay(2000);
LED12=1; Delay(2000);
LED13=1; Delay(2000);
LED14=1; Delay(2000);
LED15=1; Delay(2000);
LED16=1; Delay(2000);
LED25=1; Delay(2000);
LED26=1; Delay(2000);
LED27=1; Delay(2000);
LED28=1; Delay(2000);
LED29=1; Delay(2000);
LED30=1; Delay(2000);
LED31=1; Delay(2000);
LED32=1; Delay(2000);
LED17=1; Delay(2000);
LED18=1; Delay(2000);
LED19=1; Delay(2000);
LED20=1; Delay(2000);
LED21=1; Delay(2000);
LED22=1; Delay(2000);
LED23=1; Delay(2000);
LED24=1; Delay(2000);
LED8=1; Delay(2000);
LED7=1; Delay(2000);
LED6=1; Delay(2000);
LED5=1; Delay(2000);
LED4=1; Delay(2000);
LED3=1; Delay(2000);
LED2=1; Delay(2000);
LED1=1; Delay(2000);
LED9=0; Delay(2000);
LED10=0; Delay(2000);
LED11=0; Delay(2000);
LED12=0; Delay(2000);
LED13=0; Delay(2000);
LED14=0; Delay(2000);
LED15=0; Delay(2000);
LED16=0; Delay(2000);
LED25=0; Delay(2000);
LED26=0; Delay(2000);
LED27=0; Delay(2000);
LED28=0; Delay(2000);
LED29=0; Delay(2000);
LED30=0; Delay(2000);
LED31=0; Delay(2000);
LED32=0; Delay(2000);
LED17=0; Delay(2000);
LED18=0; Delay(2000);
LED19=0; Delay(2000);
LED20=0; Delay(2000);
LED21=0; Delay(2000);
LED22=0; Delay(2000);
LED23=0; Delay(2000);
LED24=0; Delay(2000);
LED8=0; Delay(2000);
LED7=0; Delay(2000);
LED6=0; Delay(2000);
LED5=0; Delay(2000);
LED4=0; Delay(2000);
LED3=0; Delay(2000);
LED2=0; Delay(2000);
LED1=0; Delay(2000);
//逆时针流水灯
LED1=1; Delay(2000);
LED2=1; Delay(2000);
LED3=1; Delay(2000);
LED4=1; Delay(2000);
LED5=1; Delay(2000);
LED6=1; Delay(2000);
LED7=1; Delay(2000);
LED8=1; Delay(2000);
LED24=1; Delay(2000);
LED23=1; Delay(2000);
LED22=1; Delay(2000);
LED21=1; Delay(2000);
LED20=1; Delay(2000);
LED19=1; Delay(2000);
LED18=1; Delay(2000);
LED17=1; Delay(2000);
LED32=1; Delay(2000);
LED31=1; Delay(2000);
LED30=1; Delay(2000);
LED29=1; Delay(2000);
LED28=1; Delay(2000);
LED27=1; Delay(2000);
LED26=1; Delay(2000);
LED25=1; Delay(2000);
LED16=1; Delay(2000);
LED15=1; Delay(2000);
LED14=1; Delay(2000);
LED13=1; Delay(2000);
LED12=1; Delay(2000);
LED11=1; Delay(2000);
LED10=1; Delay(2000);
LED9=1; Delay(2000);
LED1=0; Delay(2000);
LED2=0; Delay(2000);
LED3=0; Delay(2000);
LED4=0; Delay(2000);
LED5=0; Delay(2000);
LED6=0; Delay(2000);
LED7=0; Delay(2000);
LED8=0; Delay(2000);
LED24=0; Delay(2000);
LED23=0; Delay(2000);
LED22=0; Delay(2000);
LED21=0; Delay(2000);
LED20=0; Delay(2000);
LED19=0; Delay(2000);
LED18=0; Delay(2000);
LED17=0; Delay(2000);
LED32=0; Delay(2000);
LED31=0; Delay(2000);
LED30=0; Delay(2000);
LED29=0; Delay(2000);
LED28=0; Delay(2000);
LED27=0; Delay(2000);
LED26=0; Delay(2000);
LED25=0; Delay(2000);
LED16=0; Delay(2000);
LED15=0; Delay(2000);
LED14=0; Delay(2000);
LED13=0; Delay(2000);
LED12=0; Delay(2000);
LED11=0; Delay(2000);
LED10=0; Delay(2000);
LED9=0; Delay(2000);
}
}
//呼吸灯部分
void breathe_LED(void)
{
for(i = 0; i < 300; i++)
{
//全开
turn_on();
Delay(16 * time);
//全关
turn_off();
Delay(16 * (50 - time));
if(mode == 0)
time++;
else if(mode == 1)
time--;
if(time >= 50 || time <= 0)
{
mode++;
mode %= 2;
}
}
}
//上下往返
void fall_rise_LED(void)
{
for(i = 0; i < 2; i++)
{
//初始时全关闭
turn_off();
Delay(10000);
//从上至下
LED9=1; LED1=1; Delay(2000);
LED10=1; LED2=1; Delay(2000);
LED11=1; LED3=1; Delay(2000);
LED12=1; LED4=1; Delay(2000);
LED13=1; LED5=1; Delay(2000);
LED14=1; LED6=1; Delay(2000);
LED15=1; LED7=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED25=1; LED24=1; Delay(2000);
LED26=1; LED23=1; Delay(2000);
LED27=1; LED22=1; Delay(2000);
LED28=1; LED21=1; Delay(2000);
LED29=1; LED20=1; Delay(2000);
LED30=1; LED19=1; Delay(2000);
LED31=1; LED18=1; Delay(2000);
LED32=1; LED17=1; Delay(2000);
LED17=1; LED16=1; Delay(2000);
//闪烁两次
for(j = 0; j < 2; j++)
{
//全关
turn_off();
Delay(10000);
//全开
turn_on();
Delay(10000);
}
//全关
turn_off();
//从上至下
LED17=1; LED16=1; Delay(2000);
LED32=1; LED17=1; Delay(2000);
LED31=1; LED18=1; Delay(2000);
LED30=1; LED19=1; Delay(2000);
LED29=1; LED20=1; Delay(2000);
LED28=1; LED21=1; Delay(2000);
LED27=1; LED22=1; Delay(2000);
LED26=1; LED23=1; Delay(2000);
LED25=1; LED24=1; Delay(2000);
LED16=1; LED8=1; Delay(2000);
LED15=1; LED7=1; Delay(2000);
LED14=1; LED6=1; Delay(2000);
LED13=1; LED5=1; Delay(2000);
LED12=1; LED4=1; Delay(2000);
LED11=1; LED3=1; Delay(2000);
LED10=1; LED2=1; Delay(2000);
LED9=1; LED1=1; Delay(2000);
for(j = 0; j < 2; j++)
{
//全关
turn_off();
Delay(10000);
//全开
turn_on();
Delay(10000);
}
}
}
//满天星
void star_LED(void)
{
for(i = 0; i < 15; i++)
{
//正
LED9=1; LED10=0; LED11=1; LED12=0; LED13=1; LED14=0; LED15=1; LED16=0;
LED25=1; LED26=0; LED27=1; LED28=0; LED29=1; LED30=0;LED31=1;LED32=0;
LED17=1; LED18=0; LED19=1; LED20=0; LED21=1; LED22=0; LED23=1; LED24=0;
LED8=1; LED7=0; LED6=1; LED5=0; LED4=1; LED3=0; LED2=1; LED1=0;
Delay(6000);
//反
LED9=0; LED10=1; LED11=0; LED12=1; LED13=0; LED14=1; LED15=0; LED16=1;
LED25=0; LED26=1; LED27=0; LED28=1; LED29=0; LED30=1;LED31=0;LED32=1;
LED17=0; LED18=1; LED19=0; LED20=1; LED21=0; LED22=1; LED23=0; LED24=1;
LED8=0; LED7=1; LED6=0; LED5=1; LED4=0; LED3=1; LED2=0; LED1=1;
Delay(6000);
}
}
//双线环绕
void chase_LED(void)
{
LED9=0; LED18=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED16=0; LED10=0; Delay(2000);
LED25=0; LED9=0; Delay(2000);
LED26=0; LED8=0; Delay(2000);
LED27=0; LED7=0; Delay(2000);
LED28=0; LED6=0; Delay(2000);
LED29=0; LED5=0; Delay(2000);
LED30=0; LED4=0; Delay(2000);
LED31=0; LED3=0; Delay(2000);
LED32=0; LED2=0; Delay(2000);
LED17=0; LED1=0; Delay(2000);
LED9=1; LED18=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED16=1; LED10=1; Delay(2000);
LED25=1; LED9=1; Delay(2000);
LED26=1; LED8=1; Delay(2000);
LED27=1; LED7=1; Delay(2000);
LED28=1; LED6=1; Delay(2000);
LED29=1; LED5=1; Delay(2000);
LED30=1; LED4=1; Delay(2000);
LED31=1; LED3=1; Delay(2000);
LED32=1; LED2=1; Delay(2000);
LED17=1; LED1=1; Delay(2000);
Delay(12000);
}
//反双线环绕
void chase_LED_reverse(void)
{
LED17=0; LED1=0; Delay(2000);
LED32=0; LED2=0; Delay(2000);
LED31=0; LED3=0; Delay(2000);
LED30=0; LED4=0; Delay(2000);
LED29=0; LED5=0; Delay(2000);
LED28=0; LED6=0; Delay(2000);
LED27=0; LED7=0; Delay(2000);
LED26=0; LED8=0; Delay(2000);
LED25=0; LED9=0; Delay(2000);
LED16=0; LED10=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED9=0; LED18=0; Delay(2000);
LED17=1; LED1=1; Delay(2000);
LED32=1; LED2=1; Delay(2000);
LED31=1; LED3=1; Delay(2000);
LED30=1; LED4=1; Delay(2000);
LED29=1; LED5=1; Delay(2000);
LED28=1; LED6=1; Delay(2000);
LED27=1; LED7=1; Delay(2000);
LED26=1; LED8=1; Delay(2000);
LED25=1; LED9=1; Delay(2000);
LED16=1; LED10=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED9=1; LED18=1; Delay(2000);
Delay(12000);
}
//双线往返环绕
void chase_LED_back(void)
{
LED17=0; LED1=0; Delay(2000);
LED32=0; LED2=0; Delay(2000);
LED31=0; LED3=0; Delay(2000);
LED30=0; LED4=0; Delay(2000);
LED29=0; LED5=0; Delay(2000);
LED28=0; LED6=0; Delay(2000);
LED27=0; LED7=0; Delay(2000);
LED26=0; LED8=0; Delay(2000);
LED25=0; LED9=0; Delay(2000);
LED16=0; LED10=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED9=0; LED18=0; Delay(2000);
LED9=1; LED18=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED16=1; LED10=1; Delay(2000);
LED25=1; LED9=1; Delay(2000);
LED26=1; LED8=1; Delay(2000);
LED27=1; LED7=1; Delay(2000);
LED28=1; LED6=1; Delay(2000);
LED29=1; LED5=1; Delay(2000);
LED30=1; LED4=1; Delay(2000);
LED31=1; LED3=1; Delay(2000);
LED32=1; LED2=1; Delay(2000);
LED17=1; LED1=1; Delay(2000);
Delay(12000);
}
//反双线往返环绕
void chase_LED_back_reverse(void)
{
LED9=0; LED18=0; Delay(2000);
LED10=0; LED19=0; Delay(2000);
LED11=0; LED20=0; Delay(2000);
LED12=0; LED21=0; Delay(2000);
LED13=0; LED22=0; Delay(2000);
LED14=0; LED23=0; Delay(2000);
LED15=0; LED24=0; Delay(2000);
LED16=0; LED10=0; Delay(2000);
LED25=0; LED9=0; Delay(2000);
LED26=0; LED8=0; Delay(2000);
LED27=0; LED7=0; Delay(2000);
LED28=0; LED6=0; Delay(2000);
LED29=0; LED5=0; Delay(2000);
LED30=0; LED4=0; Delay(2000);
LED31=0; LED3=0; Delay(2000);
LED32=0; LED2=0; Delay(2000);
LED17=0; LED1=0; Delay(2000);
LED17=1; LED1=1; Delay(2000);
LED32=1; LED2=1; Delay(2000);
LED31=1; LED3=1; Delay(2000);
LED30=1; LED4=1; Delay(2000);
LED29=1; LED5=1; Delay(2000);
LED28=1; LED6=1; Delay(2000);
LED27=1; LED7=1; Delay(2000);
LED26=1; LED8=1; Delay(2000);
LED25=1; LED9=1; Delay(2000);
LED16=1; LED10=1; Delay(2000);
LED15=1; LED24=1; Delay(2000);
LED14=1; LED23=1; Delay(2000);
LED13=1; LED22=1; Delay(2000);
LED12=1; LED21=1; Delay(2000);
LED11=1; LED20=1; Delay(2000);
LED10=1; LED19=1; Delay(2000);
LED9=1; LED18=1; Delay(2000);
Delay(12000);
}
//延时控制变量
int one_time = 1500;
void one_LED(void)
{
if(one_time > 10)
{
//单灯绕圈
LED25=0; LED16=1; Delay(one_time);
LED26=0; LED25=1; Delay(one_time);
LED27=0; LED26=1; Delay(one_time);
LED28=0; LED27=1; Delay(one_time);
LED29=0; LED28=1; Delay(one_time);
LED30=0; LED29=1; Delay(one_time);
LED31=0; LED30=1; Delay(one_time);
LED32=0; LED31=1; Delay(one_time);
LED17=0; LED32=1; Delay(one_time);
LED18=0; LED17=1; Delay(one_time);
LED19=0; LED18=1; Delay(one_time);
LED20=0; LED19=1; Delay(one_time);
LED21=0; LED20=1; Delay(one_time);
LED22=0; LED21=1; Delay(one_time);
LED23=0; LED22=1; Delay(one_time);
LED24=0; LED23=1; Delay(one_time);
LED8=0; LED24=1; Delay(one_time);
LED7=0; LED8=1; Delay(one_time);
LED6=0; LED7=1; Delay(one_time);
LED5=0; LED6=1; Delay(one_time);
LED4=0; LED5=1; Delay(one_time);
LED3=0; LED4=1; Delay(one_time);
LED2=0; LED3=1; Delay(one_time);
LED1=0; LED2=1; Delay(one_time);
LED9=0; LED1=1; Delay(one_time);
LED10=0; LED9=1; Delay(one_time);
LED11=0; LED10=1; Delay(one_time);
LED12=0; LED11=1; Delay(one_time);
LED13=0; LED12=1; Delay(one_time);
LED14=0; LED13=1; Delay(one_time);
LED15=0; LED14=1; Delay(one_time);
LED16=0; LED15=1; Delay(one_time);
//反单灯绕圈
LED16=1; LED15=0; Delay(one_time);
LED15=1; LED14=0; Delay(one_time);
LED14=1; LED13=0; Delay(one_time);
LED13=1; LED12=0; Delay(one_time);
LED12=1; LED11=0; Delay(one_time);
LED11=1; LED10=0; Delay(one_time);
LED10=1; LED9=0; Delay(one_time);
LED9=1; LED1=0; Delay(one_time);
LED1=1; LED2=0; Delay(one_time);
LED2=1; LED3=0; Delay(one_time);
LED3=1; LED4=0; Delay(one_time);
LED4=1; LED5=0; Delay(one_time);
LED5=1; LED6=0; Delay(one_time);
LED6=1; LED7=0; Delay(one_time);
LED7=1; LED8=0; Delay(one_time);
LED8=1; LED24=0; Delay(one_time);
LED24=1; LED23=0; Delay(one_time);
LED23=1; LED22=0; Delay(one_time);
LED22=1; LED21=0; Delay(one_time);
LED21=1; LED20=0; Delay(one_time);
LED20=1; LED18=0; Delay(one_time);
LED18=1; LED17=0; Delay(one_time);
LED17=1; LED32=0; Delay(one_time);
LED32=1; LED31=0; Delay(one_time);
LED31=1; LED30=0; Delay(one_time);
LED30=1; LED29=0; Delay(one_time);
LED29=1; LED28=0; Delay(one_time);
LED28=1; LED27=0; Delay(one_time);
LED27=1; LED26=0; Delay(one_time);
LED26=1; LED25=0; Delay(one_time);
LED25=1; LED16=0; Delay(one_time);
}
else
{
for(i = 1; i <= 29; i++)
{
//全开
turn_on();
Delay(i*10);
//全关
turn_off();
Delay((29 - i)*10);
}
}
//当延时时间高于10*10us时
if(one_time > 100)
{
one_time -= 300; //延时每圈减300
}
//当延时在10以上以及100以下时
else if(one_time > 10 && one_time <= 100)
{
one_time -= 3; //延时每圈减3
}
//当延时在10以下或者100以上时
else
{
one_time = 10; //延时10
}
}
//从下往上依次亮灯
appear_LED(void)
{
LED16=0;Delay(3000);
LED15=0;LED25=0;Delay(3000);
LED14=0;LED26=0;Delay(3000);
LED13=0;LED27=0;Delay(3000);
LED12=0;LED28=0;Delay(3000);
LED11=0;LED29=0;Delay(3000);
LED10=0;LED30=0;Delay(3000);
LED9=0;LED31=0;Delay(3000);
LED1=0;LED32=0;Delay(3000);
LED2=0;LED17=0;Delay(3000);
LED3=0;LED18=0;Delay(3000);
LED4=0;LED19=0;Delay(3000);
LED5=0;LED20=0;Delay(3000);
LED6=0;LED21=0;Delay(3000);
LED7=0;LED22=0;Delay(3000);
LED8=0;LED23=0;Delay(3000);
LED24=0;Delay(3000);
}
//竖向变换
void vertical_LED(void)
{
//依次亮起两个灯
LED9=1; LED1=1; LED27=0; LED22=0; Delay(5000);
LED10=1; LED2=1; LED28=0; LED21=0; Delay(5000);
LED11=1; LED3=1; LED29=0; LED20=0; Delay(5000);
LED12=1; LED4=1; LED30=0; LED19=0; Delay(5000);
LED13=1; LED5=1; LED17=0; LED18=0; Delay(5000);
LED14=1; LED6=1; LED9=0; LED1=0; Delay(5000);
LED15=1; LED7=1; LED10=0; LED2=0; Delay(5000);
LED16=1; LED8=1; LED11=0; LED3=0; Delay(5000);
LED25=1; LED24=1; LED12=0; LED4=0; Delay(5000);
LED26=1; LED23=1; LED13=0; LED5=0; Delay(5000);
LED27=1; LED22=1; LED14=0; LED6=0; Delay(5000);
LED28=1; LED21=1; LED15=0; LED7=0; Delay(5000);
LED29=1; LED20=1; LED16=0; LED8=0; Delay(5000);
LED30=1; LED19=1; LED25=0; LED24=0; Delay(5000);
LED31=1; LED18=1; LED26=0; LED23=0; Delay(5000);
LED32=1; LED17=1; LED27=0; LED22=0; Delay(5000);
}
void transverse_LED(void)
{
//横向亮灯
LED16=1;Delay(4000);
LED15=1; LED8=1; LED25=1; Delay(4000);
LED14=1; LED7=1; LED26=1; LED24=1; Delay(4000);
LED13=1; LED6=1; LED27=1; LED23=1; Delay(4000);
LED12=1; LED5=1; LED28=1; LED22=1; Delay(4000);
LED11=1; LED4=1; LED29=1; LED21=1; Delay(4000);
LED10=1; LED3=1; LED30=1; LED20=1; Delay(4000);
LED9=1; LED2=1; LED31=1; LED19=1; Delay(4000);
LED1=1; LED32=1; LED17=1;LED18=1; Delay(4000);
Delay(20000);
}
//反横向亮灯
void tran_LED(void)
{
LED1=0; LED32=0; LED17=0;LED18=0; Delay(4000);
LED9=0; LED2=0; LED31=0; LED19=0; Delay(4000);
LED10=0; LED3=0; LED30=0; LED20=0; Delay(4000);
LED11=0; LED4=0; LED29=0; LED21=0; Delay(4000);
LED12=0; LED5=0; LED28=0; LED22=0; Delay(4000);
LED13=0; LED6=0; LED27=0; LED23=0; Delay(4000);
LED14=0; LED7=0; LED26=0; LED24=0; Delay(4000);
LED15=0; LED8=0; LED25=0; Delay(4000);
LED16=0;Delay(4000);
Delay(20000);
}
void main()
{
//全关
turn_off();
transverse_LED();
tran_LED();
turn_on;
while(1)
{
for(i = 0; i < 5; i++){
//单灯循环
one_LED();
}
appear_LED();
//呼吸灯部分
breathe_LED();
turn_off();
//流水灯部分
run_LED();
turn_off();
run_LED_2();
turn_off();
//上下往返
fall_rise_LED();
turn_off();
//满天星
star_LED();
turn_off();
for(i = 0; i < 2; i++){
//双线环绕往返正向
chase_LED();
//双线环绕往返反向
chase_LED_reverse();
}
for(i = 0; i < 2; i++){
//双线环绕
chase_LED_back();
//双线环绕反方向
chase_LED_back_reverse();
}
turn_off();
for(i = 0; i < 2; i++){
//竖向闪灯
vertical_LED();
turn_off();
}
for(i = 0; i < 2; i++){
//横向闪灯
transverse_LED();
tran_LED();
if(i < 1){ //第2次不关灯
turn_off();
}
}
for(i = 0; i < 2; i++)
{
//呼吸灯
breathe_LED();
}
//将单灯循环延时变量恢复原值
one_time = 1500;
}
}
本篇博客就到此为止,谢谢大家的支持!
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